Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com

Player cows move identically to NPC cows, creating deliberate visual ambiguity.
To gain points and increase size, players must continuously interact with NPC cows, which also increases their visibility and risk.
This creates a dynamic tension between growth and exposure.

The mech is equipped with a red scanning beam used to distinguish real player-controlled cows from NPC cows. Sustained exposure to the beam causes player cows to shrink, lose score, and eventually be captured, resulting in elimination.
This design shifts the shark’s role from constant pursuit to observation, deduction, and timing.

NPC cows are designed to mirror player behavior exactly, forming the core deception system. NPC cows:
The mech player must rely on behavioral cues rather than visual distinction, reinforcing a psychological layer of gameplay.
The game frames tension through absurdity rather than horror or realism.

The size mechanic serves as a visible, readable risk–reward loop.
Larger cows are:
This system ensures that optimal play always involves calculated risk, not passive avoidance.

The arena is intentionally dense, circular, and visually noisy.
The map contains:
The circular layout prevents corner camping and encourages constant movement, while environmental clutter disrupts clean sightlines for the mech.

Winning is achieved through cooperation rather than individual survival.
Cow players must collectively trigger five button-based tasks across the arena to unlock the escape gate.
Even if some players are eliminated, the remaining cows can still succeed, reinforcing teamwork over self-preservation.
This creates a shifting endgame where:

This game is a five-player asymmetric multiplayer experience combining elements of hide-and-seek, Red Light–Green Light, and chase-based gameplay.
One player takes on the role of a shark piloting a mech, while four players play as cactus cows attempting to survive, grow, and escape.
The game embraces an absurd tone, using exaggerated characters and----

mechanics to create tension through contrast rather than realism.
By combining identical NPC behavior, visible risk mechanics, and cooperative win conditions, the design creates a constantly shifting balance between hiding, growing, and escaping, resulting in a playful yet tense multiplayer experience driven by player psychology rather than mechanical complexity.
The character design embraces absurdity and humor through exaggerated contrast.
As the shark’s score increases, cosmetic rewards such as different hats are unlocked, adding visual progression and reinforcing the game’s lighthearted tone despite the predator–prey dynamic.
"This game explores how deception, asymmetry, and shared objectives can generate emergent social gameplay. "







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