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    • Post Redemption
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Eggventure

In this multiplayer racing experience, players embody different parts of a single chicken, working together through asymmetric controls.


Speed, coordination, and playful sabotage collide as teams race across a cylindrical world, balancing momentum, timing, and shared resources in pursuit of both victory and eggs. 

About this game

Game Description

This Round 3 project is a multiplayer racing game built around asymmetric, cooperative controls.
Each chicken is controlled by two players: one player controls the legs, while the other controls the wings. 

Core Controls & Roles

The leg player controls movement by alternating steps on a set of pedals.

When both pedals are pressed simultaneously, the chicken jumps to clear obstacles.

Stepping faster allows the player to reach a speed threshold, enabling the chicken to briefly take flight.

Core Controls & Roles

The wing player controls lateral movement.

Pressing both wing inputs at the same time allows the player to throw an egg at an opponent’s screen, consuming one egg in the process.

Risk, Feedback, and Competition

Eggs function as both a resource and a scoring element.
Colliding with obstacles causes the chicken to lose an egg, while throwing eggs at opponents can disrupt their performance at the cost of one egg.
Players must constantly balance speed, aggression, and resource management. 

Muse Art Gallery

 

From Ideas to Structure

The early design phase focused on clarity, role separation, and physical input mapping.
 

During the sketching and brainstorming stage, we explored how to visually represent asymmetric player roles within a shared screen space. The screen was divided to directly reflect the two-player control scheme:

  • One player controls the legs
  • The other controls the wings

This spatial divisio

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Why This Game Exists

This game was designed as a family-oriented, physically engaging multiplayer experience.
 

Rather than focusing on precision-based controls or competitive mastery, the goal of the project is to create a playful environment where players of different ages and skill levels can participate together.

 

The experience including animation, UI, game play, all emphasizes movement, cooperation, and shared laughter, encouraging light physical activity while maintaining a joyful and accessible tone.

 

UI - Playfulness Over Efficiency

The UI prioritizes emotional engagement over mechanical efficiency.

Because the game targets family and casual players, the UI design avoids abstract symbols or dense data displays. Instead, it uses:

  • Rounded shapes
  • Bold colors
  • Large typography
  • Exaggerated feedback animations (e.g., countdowns, “GO!”, egg, loss) 

This approach ensures that even moments of failure remain p

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Level & Track Design

The race takes place on a giant cylindrical track shaped like a circular “pancake.”

This unconventional track geometry reinforces the playful tone of the game while adding a unique spatial challenge to the race.

 

Game Design Summary

This project investigates how asymmetric control and physical input can support accessible, socially driven multiplayer play.
By coupling shared character control with simple risk–reward mechanics, the game encourages coordination, communication, and embodied interaction while maintaining a playful and inclusive experience.

Video

3D design

 

Modeling Style


The modeling style adopts a simplified low-poly approach with clean silhouettes and minimal geometric complexity.
This approach enhances visual readability while allowing assets to remain lightweight and easily scalable within a real-time multiplayer environment.

Unity Environment

 

Rendering Style


The rendering style emphasizes soft lighting, clear color separation, and restrained shading.
By avoiding heavy post-processing or complex visual effects, the rendering supports gameplay clarity and maintains a playful, approachable tone.

Final Play Test Video

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