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    • Art
      • XVIIL
      • Concept Design
      • Illustration
      • 3D
      • Unreal
      • Product Design
    • Game
      • Post Redemption
      • Sweeping the Ruins
      • DAJOX:Space Music Odyssey
    • Graphic
      • VI & Logofolio
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  • Home
  • Art
    • XVIIL
    • Concept Design
    • Illustration
    • 3D
    • Unreal
    • Product Design
  • Game
    • Post Redemption
    • Sweeping the Ruins
    • DAJOX:Space Music Odyssey
  • Graphic
    • VI & Logofolio
    • Web & UI/UX
    • Posters & Large banners
  • Project
    • Sculpting
    • Web Comic
    • Model Painting
    • Ai
  • About Me
  • Contact

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ABOUT

 For players looking for cooperative social experiences, Sweeping the Ruins let’s two players engage in asymmetrical combat with an overpowered behemoth, using only the traps and destructible terrain in a mystical ruin as their weapons.

Victory will require strategic coordination, situational awareness and teamwork to defeat the massive enemy and prevent the destruction of their nearby homeland.


This game was created as part of the University of Southern California's (USC) Advanced Games Project (AGP) with collaboration from Otis College of Art and Design and California State University, Fullerton.

Find out more

Sweeping the Ruins Trailer

Feature

DEFEAT THE MONSTER

 A powerful monster has appeared in the dungeons! Defeat the monster with your partner using traps and destructible terrain as your weapon. 

UTILIZE ENVIRONMENT

 Destroy pillars and walls with traps to damage the powerful monster. Watch as the crumbling terrain fall on your enemy. Coordinate with your partner to get the timing right. 

Gameplay

Traps and Items

WRECKING BALL

 Concept: Q | Model: Ah Young Joo & Kamil Rapacz | Texture: Zeyin Hu

BALLISTA

 Concept: Quinxy | Model: Quinxy  | Texture: Kamil Rapacz 

EXPLOSIVE BARREL

 Concept: Quinxy | Model: Kelly Lien | Texture: Kelly Lien 

JAVELIN

22

 Concept: Quinxy | Model: Angel Wang | Texture: Katelin Yee 

PANACEA

22

 Concept: Sihan Liu & Amy Tsai | Model: Angel Wang | Texture: Avery Straus 

BOMB

22

 Concept: Amy Tsai | Model: Angel Wang | Texture: Avery Straus 

Opening Cutsense

  Environment: Quin Cheng | Characters: Sihan Liu | Shading: Katelin Yee & Avery Straus  

Game

TEAM CREDIT: https://sweepingtheruins.com/#team

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